Here's a great review from a game designer of a book from 1951 about a 1938 match of a relatively unknown game (in the United States at least). I know, it sounds esoteric and boring, but it's really about what happens when you make a slight change to the rules of a game, and how the game can forever be changed.
Updating match settings (patches!?!), claims of gaining the system (hacking!?!) and rage quitting - they're not new concepts no matter what online video gamers may think. Even if you don't know the first thing about the ancient Japanese game of Go (I don't) or ever intend to read the book, check out the review. It's pretty interesting.
The Master of Go | Die Gute Fabrik [via DrFierce]