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Entries in Playstation 3 (6)

Wednesday
Nov132013

Teach Yourself Guitar with Rocksmith 2014 

Ever since I was a little kid playing Mattel handheld football people have been talking about how to use video games to get kids to actually learn something. The old trope is, kids waste time playing video games but if they could just learn something while playing then it would be a win-win.

The problem is that kids see right through this, and games that are "educational" or teach something "useful" aren't particularly fun. Some learning games are great, and as a Dad I often make my kids practice their math facts (for example) using apps on their iPods. But my kids know they're memorizing arithmetic and not really playing a game.

I think comparing Rocksmith 2014 Edition, a "game" from Ubisoft that teaches you to play guitar, to a game like Rock Band or Guitar Hero does both a disservice. People play Guitar Hero to relax, have fun and fantasize a little about playing guitar with a band on stage. Rocksmith uses some of the principals of this type of game but instead of a video game controller in the shape of a guitar the player uses a real electric guitar. The learning curve might be a bit more steep, but before you realize it you're actually playing the guitar.

To be fair, I have been playing guitar for many years and although I'm not great I do have some abilities. If anything I think that ended up being a bit of a hindrance in using Rocksmith. Anyone who learned guitar the old fashioned way by reading books and looking at chord charts might find this method difficult to grasp at first. Like Guitar Hero Rocksmith uses a sort of moving "track" to show you which notes are coming up next, except the "track" is broken down into the individual strings and frets of the guitar. For someone who has played before it's not the most intuitive thing to grasp at first, and I have to admit that my 40-something brain found it hard to translate but eventually I got the hang of it. For someone who has never played guitar or only has very rudimentary knowledge I think it might be much easier to master.

There are 50 some-odd songs to choose from (main list is here) and teaching those songs is the core of the experience. When you start to learn a song the first time through it starts so simply that it almost seems like you've misjudged the settings somehow and made it too easy. But each time you go through the song it gets a little more difficult, and pretty soon (if you've taken the time to go through the individual lessons) you're playing the song you've been working on.

There is one BIG issue that anyone thinking of buying it needs to consider. If your audio from your video game console travels over the HDMI cable with the video then there is definitely going to be some audio lag. Basically there will be a split-second between when you strum the guitar and when you hear it over your TV. The audio lag pretty much makes the game unusable in my opinion so before you buy please check out this web page to see if your setup is compatible (Ubisoft also smartly includes this exact thing as a huge one-page sheet packed inside the box). Split seconds don't seem like a big deal, but when you're trying to play along with the music on the game a split second can be infuriating. I used an audio adapter for my XBOX 360 and output the audio to a separate speaker which worked great. Again, check out this page on the Rocksmith website before you buy to make sure your setup is compatible or that you can do something to make it compatible.

There's a lot more to Rocksmith that I'm leaving out - like fun mini-games that help you drill chords, notes and scales; and a very thorough step-by step lesson section with videos. The whole learning experience is very comprehensive and in my opinion it does a great job.

If you've got a child with a video game console and an electric guitar then it seems to me that this is something you should definitely consider. And for us Dads who always wanted to learn how to play the guitar (or get better beyond the three chords you learned in college) it's also very much recommended.

And it goes without saying, no one ever impressed a girl because he was great at Guitar Hero.

Rocksmith 2014 Edition is available for PC/Mac, XBOX 360 and Playstation 3 for around $79.99 with the cable included, and $59.99 without.

You can check out all the versions on Amazon.com here.

Thursday
Jan192012

The Two Links Every Battlefield 3 Player Should Bookmark

Sample Assault Rifle Data from Symthic.com

The game that seriously has its hooks into me (still) is Battlefield 3. Although playing with friends is perhaps the most frustrating experience possible on the XBOX 360, the team-based gameplay is unsurpassed for first person shooters. So if you're like me and still loving the game, you need to visit these two websites.

Battlefield 3 Stats (from something called the "P-Stats Network") gives you all of your game stats and reports for all platforms. It will tell you your overall total stats as well as the stats for each weapon, vehicle, equipment and just about every other drill-down metric you could think of. If you want to level up guns, classes or want to maximize the most experience points so you can increase your rank, you really should pay attention to your game data on Battlefield 3 Stats.

The other website Battlefield 3 players need to look at is Symthic.com. On this site you can find out all of the details of every weapon in the game to almost scientific precision. There are charts for damage, accuracy, time-to-kill, attachments, specializations, equipment and unlocks. Not all of the weapons in the game are created equally, and with Symthic.com you can really investigate why. The people who run this site have done some serious heavy lifting to benefit all serious Battlefield 3 players and it's totally worth looking at.

You can check them out at:

Battlefield 3 Stats - http://bf3stats.com/

Symthic.com

Thursday
Nov032011

Battlefield 3 Is The Worst Best Game I've Ever Played

Seriously. Is there a reason why a console gamer should have to care about ANY of this?

Battlefield 3 multiplayer is awesome. It looks awesome, the gameplay is awesome and the maps are awesome. It is also the absolute worst multiplayer experience I've ever had in a video game. And for those of us who tried playing Gears of War 2 multiplayer, that's saying something.

For a great overview of how EA completely messed up the multiplayer launch of Battlefield 3 (as well as all of the other multiplayer Battlefield games in the franchise), definitely check out Ben Gilbert's great editorial in Joystiq last week. The back-end server stuff clearly has issues, and although EA rolled out a server "upgrade" a couple days ago, finding a game during peak times can still be very difficult, especially if you want to play with friends.

But even if the servers were working perfectly it would still be the worst multiplayer experience I've ever had. Why? Because of the utterly baffling front-end design that users are required to navigate in order to get into a game with their friends. Battlefield 3 is a game that is so beautifully designed and well thought out in so many respects and it's hard to fathom how the user experience of matchmaking could be so terrible.

Actually, it's not hard to fathom, because it seems like it was designed by engineers who are used to playing games on the PC. For the most part console gamers aren't used to having to "browse servers" or "bookmark servers" that they might enjoy playing on later. In my opinion this is how matchmaking works best on a console:

  1. You and your friends get into a party together and decide to play the same game.
  2. One person is the leader and they initiate matchmaking.
  3. Everyone in the party is put in the same game on the same team.
  4. That game is populated with players of a similar rank, so the gameplay isn't one-sided.

This is essentially the multiplayer matchmaking experience of Bungie's Halo franchise, and compared to Battlefield 3 it was flawless.

Currently in Battlefield 3, if you want to play a game with more than four people, one person has to go to the server list, wait to find a server with a game that has enough openings for your entire party, then jump into that server and invite his friends. Then the friends have to jump into that game as quickly as possible before other people join and fill up the game. If you've got more than 5 people, someone almost always gets left out, and it's profoundly frustrating.

Without outright acknowledging the bad design, EA seems to realize the matchmaking experience is frustrating their console gamers. Yesterday on the Battlefield Blog they posted a "Quick Guide to the Battlefield 3 Server Browser" which is basically a walk-through of the completely obtuse Server Browser screens. If you've got to publish directions on how to navigate the matchmaking process, you've failed.

There are other big failures too. If you accept a game invite from a friend who isn't currently in a game, it will place you in that person's squad, but it won't send you automatically to the squad screen (the pre-game lobby). Then, once in that squad, one person (the "squad leader") has control of the matchmaking, though there is no way to know looking at the list of names who exactly is the squad leader. And then, once that player uses "Quick Match" to start a game, the squad is, more often than not, broken up.

And the concept of playing in a game with players of similar skill level seems to have been completely thrown out the window. If you want to play in a game with more than four friends, you have to pick a server with openings. In my experience those servers are full of shut-ins who have been doing nothing but playing Battlefield 3 since it launched. Players shouldn't have to choose between playing together with their friends or playing in a game that is evenly matched. It all seemed so simple in the Halo days.

I know launching a multi-million dollar video game with millions of players all demanding perfection isn't an easy thing. I get that. But if EA had just spent a fraction of all the pre-order money on a couple of user experience designers and some independent user experience testing before launching the game, things could have been a lot different. Or better yet, maybe they just should have hired someone from Bungie to explain how to do it correctly on a console.

Friday
Sep302011

Battlefield 3 Multiplayer Beta First Thoughts

The free Battlefield 3 Multiplayer beta opened up to the general public yesterday and after many attempts I was able to get into a few games to try it out. Demand must have been incredible because connecting to a game was really difficult (my suggestion is to just keep trying until it works). But it's a free beta and these things are to be expected, so ignoring the connection issues I thought I'd write up a few of my thoughts on the experience.

First, let me give BIG kudos to EA for making this available to the general public for free. Usually you have to pre-order the game or buy another completely different game in order to have access to the beta. Not with Battlefield 3, and I hope the strategy works. I'd love to have access to betas of other upcoming games, though my suspicion is that a free beta is a pretty good indicator of how confident EA and DICE are that this game is going to be successful, and a lot of other games probably wouldn't be as confident.

The game looks great, and I don't think a first person shooter has ever looked this good on the XBOX 360. The gameplay is largely the same as Battlefield Bad Company 2, with some noted improvements. They've changed out the fighting classes, giving the Assault class a med kit and replacing the Medic class with a Support class that carries ammo. I was initially able to get the most kills with the Support class, but all of the classes seem much more well balanced now. The Recon class has a sniper rifle but it feels more like a true Recon role than a sniper. And the Engineering class doesn't dominate quite in the same way it seemed to in BFBC2.

The other notable gameplay improvement is the ability to lie prone to get a shot or (more likely) duck out of the way of flying bullets. It feels weird to do initially, and I think it's one of those things that will take the longest to get used to. However, it also has the best chance of being the thing that I'll enjoy it the most of all the new features.

One odd change seems to be that the weapon upgrades you get (sights, etc.) seem to be specific to that gun. If you've earned the ACOG sight on that Russian assault rifle, it doesn't also transfer over to the M-16 on the American side. I suppose this encourages players to use all sorts of weapons, but I think having to slog it through iron sights on some of these guns will be more of a pain in the ass than anything.

The biggest problem I have with the beta though is a simple thing from BFBC2 that I would have bet money they would have fixed in Battlefield 3. In the Battlefield 3 beta a player still isn't able to quit the game in the "lobby" in-between rounds. You can't even quit while you're selecting your load-out, you have to wait until you spawn. Don't the people who make the game play it socially too? Usually you want to finish a game before you quit, but with Battlefield you have to wait until the next one starts before you can quit. Sitting in the lobby waiting until the next game starts so I can then quit the game is very annoying. It seems like such a simple thing that they could fix, and I can't find a reason why they wouldn't change it. In fact, I can think of a ton of reasons why they should.

The Battlefield 3 beta is fun, and even if you don't think you'll be buying the game it's definitely worth a download. It's a free way to play what is likely going to be one of the top shooters on the XBOX 360 ever. Just have some patience trying to get in.

Battlefield 3 Beta [Battlefield.com]

You can also pre-order Battlefield 3 for $59.95 from Amazon.com.

Tuesday
Sep272011

99 Problems But Battlefield 3 Ain't One

Did anyone else see this ad on TV during NFL games this weekend? I remember enjoying the TV ads for Gears of War 2 (the GoW3 ads were a disappointment to me), but this is awesome. EA, if you're trying to get me excited for Battlefield 3, then well done.

Oh, and don't forget the multiplayer beta is open to the public this Thursday.

Battlefield 3 / Jay-Z -- "99 Problems" Full-Length Gameplay TV Ad [YouTube.com]