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What the Gentlemen Are Playing
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Tuesday
May282013

Video Game Controllers Through the Years

Extreme Tech has a great rundown of historic video game controllers and why each was an important step in the evolution of gaming. It's most interesting to me to see that the controllers for the new Playstation 4 and XBOX One are just slight variations of their predecessors, a fact I'm very happy about.

Shoulder buttons of giants: The evolution of controllers leading up to the PS4 and the Xbox One | ExtremeTech.com

 

Wednesday
May232012

Console Innovation Is Past Due

The AP posted this story today outlining the state of the video game industry - and from looking at the list things aren't going so well. Company after company, from EA to Microsoft to Nintendo to Sony, are showing decreased revenues and/or losses from core video game products and services.

I'm far from a financial or industry expert, but it seems to me that the industry (particularly the console gaming industry) has been milking the cash cows of the current platforms for far too long and it's starting to catch up with them. The Wii, PS3 and XBOX 360 are very old by video game standards and the games themselves are starting be hamstrung by their aging technology. And most people who were ever going to buy one of these consoles has probably already done so - new products like the XBOX 360 Kinect notwithstanding.

But the software companies can't lay all the blame on the consoles either. I've gone on at length about my disappointments with EA, but they aren't the only company dropping the ball. Take-Two Interactive pushed back the release of BioShock Infinite from October 2012 to the end of February 2013 and took a 6% hit in stock price. And Activision Blizzard Inc. is showing lower revenue for their games as well - which isn't surprising considering their yearly Call of Duty releases are practically indistinguishable from each other.

Add all of this to the fact that games on platforms like the new iPad are increasingly more beautiful and engaging, and the console/traditional video game industry looks like it's in trouble. I understand why in a down-economy companies like Microsoft, Sony and Nintendo decided to stick with the current consoles and only make iterative improvements. But if they want to succeed in the future, the time to come up with some real innovation is now.

Wednesday
Mar212012

Kids Need MORE Video Games, Not Less

Those of us who play video games regularly already know that, aside from entertainment, video games can have other (often unintended) benefits. And while I'm not really sold that playing Just Dance 3 on the Wii should really count as exercise, there are skills to learn and practice while playing games.

So if you've been wanting to get an XBOX 360 for the living room and still can't convince your wife, send her a copy of this article a friend sent me recently, Kids and video games: Why children should play more [Venturebeat.com]. Video games can promote cooperation, teamwork, problem solving, planning and thinking "outside of the box." 

"...The Federation of American Scientists (FAS) states that kids actually need more, not less, video game play as a result. Citing games’ ability to prepare workers for the increasingly competitive global job market, the organization says that games promote strategic thinking, interpretative analysis, plan formulation, and ability to respond to change."

Despite what many parents may think (and what many bloggers may, ahem, blog about), not all video games are violent. In fact, the vast majority are not. And when you compare playing a game to more passive forms of entertainment like watching television, the differences are easily contrasted.

I just wish this research existed when I was twelve.

Tuesday
Mar062012

What the F is Going On With EA?

As an avid Battlefield 3 player, I often blame a lot of that game's shortcomings on the game studio that made it, DICE. And while DICE is far from blameless, one gets the feeling after a while that EA is equally culpable. Especially when it comes to networked (multiplayer) gameplay.

After having many issues (especially connection issues) EA pulled it's iOS version of Battlefield, "Battlefield 3: Aftershock," from the iOS App Store and permanently suspended development on it. Then yesterday they announced that they pulled another game, "The Simpsons: Tapped Out," from the App Store so they could "limit the game's server capacity...and address connectivity and lag time issues."

In some respects, this is a good thing. They're addressing issues their customers are having and are working to fix things. In fact, I wish they were half so responsive to Battlefield 3 players as they seem to be with iOS gamers. But why on earth is this happening in the first place?

EA is the king-daddy of video game companies. They're the guys who do Madden. They're the guys who, when Steve Jobs wanted a game developer to show off his new iOS devices, stepped up and made the big splash. They're the video game company that every major brand - from the NFL to, well, The Simpsons - wants to work with. So why don't their technological capabilities back up the games they release?

I can't believe it's because they're incapable. While I freely acknowledge networking thousands upon thousands of iPad gamers together across the globe to play a game against each other via the Internet isn't an easy thing to do, they must know how to do it. In fact, they seem to be able to do it with smaller number of users. It's just that they can't keep up with demand.

Which means it comes down to biting off more than you can chew. They definitely couldn't meet demand with the launch of Battlefield 3 (on PC, XBOX 360 and PS3) and with this Simpsons iOS announcement, a pattern is developing. EA needs to learn that spending a bit more time and launching a game with a bullet proof user experience is more important than being first to market, or making a big splash with a big-name title that never works right.

While it sucks if you bought Battlefield 3: Aftershock thinking you were going to get a great iOS multiplayer experience, it's actually a positive thing that they scrapped it. Hopefully they focused those resources back on games that need the help. And I can only hope that in the future they invest in the infrastructure they need before they launch the great games that they make.

Friday
Feb242012

The Master of Go

 

Here's a great review from a game designer of a book from 1951 about a 1938 match of a relatively unknown game (in the United States at least). I know, it sounds esoteric and boring, but it's really about what happens when you make a slight change to the rules of a game, and how the game can forever be changed.

Updating match settings (patches!?!), claims of gaining the system (hacking!?!) and rage quitting - they're not new concepts no matter what online video gamers may think. Even if you don't know the first thing about the ancient Japanese game of Go (I don't) or ever intend to read the book, check out the review. It's pretty interesting.

The Master of Go | Die Gute Fabrik [via DrFierce]